See below an example of an Evermotion scene AI-50. I took me about 3 months to finally have an importer for VRay 3dsmax production type archviz scenes. Their also cameras, environment and FBX importer issues. ![]() ![]() Lights has to handle IES, spot, area, point, and HDRI and power intensity is very different, Materials in VRay have many important difference compare to Cycles from diffuse, metallic, reflection, refraction, opacity and PBR. This is not an easy task to handle properly many of the VRay production features into Blender and Cycles. I basically rewrote all the mayor parts of this script. The importer script from MAXtoBlender that use “3dm2b.xml” to import into Blender it has a lot of problems I found a least 30 issues from minor to mayor. ![]() It will create file “3dm2b.xml” with a list of all the materials, cameras, lights, and other of your scene. Start with MAXtoBlender the export part from 3dsmax works fine. Currently their is no converter for archviz production type V-ray 3dmax scenes to Blender.
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